To promote the efficient reuse of existing animation resources,an approach for transferring 3D animation from a source mesh to a target mesh based on mean value coordinates is proposed.
为了重用已有动画资源,提出一种基于均值坐标的三维动画传输方法。
The irrational function forms interpolation on a polygonal element with arbitrary nodal distribution was constructed by using mean value coordinates of polygonal elements.
本文采用多边形单元的平均值坐标,构造任意节点分布的多边形单元无理函数形式的插值函数,提出了一种求解微分方程边值问题的多边形有限元方法。
In this paper,using mean value coordinates of polygon in computer graphics,the mean value interpolation method setting vertexes of polygon as interpolating nodes is presented.
采用计算机图形学中的多边形平均值坐标,构造出以多边形顶点为插值节点的无理函数插值方法。