This procedure uses linear interpolation method to calculate the height of every point on the landform, and introduces an proper viewing model to complete the viewing transformation.
该算法通过采用线性插值方法计算地貌各点的高度,引入一适当的观察模型进行视见变换,并采用改进了的浮动水平线算法,依据地形数据信息生成逼真的三维地貌,并用C语言在微机上实现。